Research topics:

• Social Psychology
• Cultural Psychology
• Media Psychology
• Cyberpsychology

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1 to 9 of 9 Results
Jun 19, 2026
May, Sarah Chan Hian; Qiu, Lin; Phong, Mai Ky, 2026, "Vertical Greenery Buffers Against Stress: Evidence from Psychophysiological Responses in Virtual Reality", https://doi.org/10.21979/N9/WZNVEH, DR-NTU (Data), V1
This dataset contains all data related to the project: Vertical Greenery Buffers Against Stress: Evidence from Psychophysiological Responses in Virtual Reality. This research examines the stress-buffering effects of vertical greenery using virtual reality. 111 participants were r...
Jun 19, 2026
Qiu, Lin; Sam, Yan Ting Joyce; Chen, Jiayu; Ramsay, Jonathan, 2026, "You are as dark as your superhero: Similarities in Dark Triad traits predict identification with heroic figures", https://doi.org/10.21979/N9/OBBMKN, DR-NTU (Data), V1, UNF:6:Tnqtip2ZOFNS6zRv7T6CiQ== [fileUNF]
Research shows that people are more attracted to, and prefer to associate with, individuals with similar personalities. However, existing literature tends to focus on the Big Five personality traits in friendships or romantic relationships. The present research extends this line...
Jun 19, 2026
Sam, Yan Ting Joyce; Qiu, Lin; Ky, Phong Mai, 2026, "Using Virtual Reality to Improve Memory Recall and Detection of Deception in Forensic Interviews", https://doi.org/10.21979/N9/HGUY5H, DR-NTU (Data), V1, UNF:6:IdheRXrVq+ij0cg9o03d+Q== [fileUNF]
Virtual Reality (VR) bears promising contributions to the polygraph community given its ability to reconstruct virtual environments modelled after real-world settings during forensic interviews. It provides the possibility to transport interviewees (e.g., eyewitnesses and suspect...
Jun 19, 2026
Sam Yan Ting Joyce; Qiu Lin, 2026, "Revealing the Psychological and Behavioral Effects of Public Art Using Virtual Reality (VR)", https://doi.org/10.21979/N9/LDLRHK, DR-NTU (Data), V1
This dataset contains research data for two studies in the project: Effects of public art on stress responses. Public art refers to any form of artwork that is located in a public space with free accessibility. Scholars have proposed that public art can bring about positive outco...
Jun 19, 2026
Sarah, Chan Hian May, 2026, "Examining the effects of a virtual forest and city on young adults and seniors", https://doi.org/10.21979/N9/ZNQPA2, DR-NTU (Data), V1
This dataset contains all related materials, codes, data, and scripts for the project: Examining the effect of virtual nature on young adults and seniors. Two studies were conducted to examine the effects of a virtual forest (nature) and virtual city (urban) on young adults (stud...
Jun 19, 2026
Sarah, Chan Hian May, 2026, "Exploring the stress-buffering effects of wood using Virtual Reality", https://doi.org/10.21979/N9/31ZV9E, DR-NTU (Data), V1
This dataset contains data, codes, and scripts used for the project: Exploring the stress-buffering effects of wood using Virtual Reality. 67 participants were randomly assigned to a wood or color (control) virtual room. In the virtual room, participants completed a 5-min backwar...
Jun 19, 2026
Sarah, Chan Hian May, 2026, "Examining the positive psycho-physiological effects of wooden buildings using Virtual Reality", https://doi.org/10.21979/N9/BUP4BF, DR-NTU (Data), V1
This dataset contains the codes for the project: Examining the positive psycho-physiological effects of wooden buildings using Virtual Reality. Two VR environments have been developed. One features a wooden building, and the other is an identical VR environment but with a concret...
Oct 9, 2020
Chen, Jiayu; Qiu, Lin; Ho, Moon-Ho Ringo, 2020, "Replication data for: A meta-analysis of linguistic markers of extraversion: Positive emotion and social process words", https://doi.org/10.21979/N9/AUAVFQ, DR-NTU (Data), V1, UNF:6:SZVPiZzu+D4QCuw7MTfDMA== [fileUNF]
Dataset for the paper "A Meta-analysis of Linguistic Markers of Extraversion: Positive Emotion and Social Process Words"
Jun 3, 2020
Sam, Yan Ting Joyce; Qiu, Lin; Phong, Mai Ky, 2020, "Measuring ageism using VR", https://doi.org/10.21979/N9/2OKRRE, DR-NTU (Data), V4, UNF:6:6qO4xYnrYDj54PE+gWlrjw== [fileUNF]
This dataset consists of the full experimental data for the project: Measuring ageism using VR. The purpose of this project is to examine if virtual reality (VR) can be a novel tool for measuring people’s prejudice towards the elderly (i.e., ageism). Using virtual avatars of diff...
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