VICL conducts research in visual computing that addresses the interactions between humans, computers, and real & virtual worlds. Researchers in VICL are devoted to investigating, inventing and integrating the computational capabilities and their interactions with visual data from fundamental theory to practical applications and from physical systems to software development. Research areas include computer graphics (geometric modeling, digital geometry processing, 3D capturing, haptic modeling/rendering, optical measurements, GPU technologies), visualization (scientific/information/data visualization), animation (2D/3D animation, physically based animation and simulation), human computer interaction (multi-touch interface, large display, haptic interfaces), game technologies, and augmented & virtual reality.

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