21 to 30 of 4,710 Results
Jun 19, 2026 -
Revealing the Psychological and Behavioral Effects of Public Art Using Virtual Reality (VR)
Plain Text - 1.8 KB -
MD5: 767f2a7cb8313b368b8522d6e33f2b72
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Jun 19, 2026 -
Revealing the Psychological and Behavioral Effects of Public Art Using Virtual Reality (VR)
ZIP Archive - 7.2 KB -
MD5: 406c9c465dcae38e311696b3f1b6bbad
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Jun 19, 2026 -
Revealing the Psychological and Behavioral Effects of Public Art Using Virtual Reality (VR)
ZIP Archive - 78.2 MB -
MD5: 06a12712ba587c50dd586e153987ddb2
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Jun 19, 2026 -
Revealing the Psychological and Behavioral Effects of Public Art Using Virtual Reality (VR)
ZIP Archive - 331.2 MB -
MD5: 2d373c9e6fa06191a333b66be30d0b4e
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Jun 19, 2026 -
Revealing the Psychological and Behavioral Effects of Public Art Using Virtual Reality (VR)
Plain Text - 1.7 KB -
MD5: 8960d01c4ab919f587e980ce956ee14d
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Jun 19, 2026 -
Revealing the Psychological and Behavioral Effects of Public Art Using Virtual Reality (VR)
Plain Text - 2.7 KB -
MD5: 0764ed73e3ae2004ee499dbcf39c68f3
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Jun 19, 2026 -
Revealing the Psychological and Behavioral Effects of Public Art Using Virtual Reality (VR)
ZIP Archive - 7.6 KB -
MD5: 5d1a433f51864744ef0ae802287695c0
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Jun 19, 2026 - QIU Lin
Chan, Sarah Hian May; Qiu, Lin, 2026, "Exploring the stress-buffering effects of wood using Virtual Reality", https://doi.org/10.21979/N9/31ZV9E, DR-NTU (Data), V1
This dataset contains data, codes, and scripts used for the project: Exploring the stress-buffering effects of wood using Virtual Reality. 67 participants were randomly assigned to a wood or color (control) virtual room. In the virtual room, participants completed a 5-min backwar... |
ZIP Archive - 235.0 MB -
MD5: 6e73efc4308ca01513547e0e47863d7f
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ZIP Archive - 267.0 MB -
MD5: 0e11ec86af966943af3168ef31799c4b
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