<?xml version='1.0' encoding='UTF-8'?><codeBook xmlns="ddi:codebook:2_5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="ddi:codebook:2_5 https://ddialliance.org/Specification/DDI-Codebook/2.5/XMLSchema/codebook.xsd" version="2.5"><docDscr><citation><titlStmt><titl>MNPR</titl><IDNo agency="DOI">doi:10.21979/N9/KU4B6S</IDNo></titlStmt><distStmt><distrbtr source="archive">DR-NTU (Data)</distrbtr><distDate>2018-06-11</distDate></distStmt><verStmt source="archive"><version date="2019-05-02" type="RELEASED">1</version></verStmt><biblCit>Montesdeoca, Santiago E, 2018, "MNPR", https://doi.org/10.21979/N9/KU4B6S, DR-NTU (Data), V1</biblCit></citation></docDscr><stdyDscr><citation><titlStmt><titl>MNPR</titl><IDNo agency="DOI">doi:10.21979/N9/KU4B6S</IDNo></titlStmt><rspStmt><AuthEnty affiliation="Nanyang Technological University">Montesdeoca, Santiago E</AuthEnty></rspStmt><prodStmt><software version="1.0">MNPR</software></prodStmt><distStmt><distrbtr source="archive">DR-NTU (Data)</distrbtr><contact>Santiago E. Montesdeoca</contact><depositr>Santiago Esteban Montesdeoca</depositr><depDate>2018-06-05</depDate></distStmt><holdings URI="https://doi.org/10.21979/N9/KU4B6S"/></citation><stdyInfo><subject><keyword xml:lang="en">Computer and Information Science</keyword><keyword>Computer and Information Science</keyword><keyword>MNPR, Non-photorealistic, NPR, Expressive, Framework</keyword></subject><abstract date="2018-06-11">MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya. It extends the Maya API and simplifies the creation of Viewport 2.0 render overrides, while still preserving all the low-level options that the Maya API provides.&lt;br>&lt;br>&#xd;
&#xd;
The framework was originally created by &lt;a href="http://artineering.io/" target="_blank">Santiago E. Montesdeoca&lt;/a> during his PhD studies at the Nanyang Technological University (Singapore), as a product of his conducted research in:&lt;br>&lt;br>&#xd;
&#xd;
&lt;ul>&#xd;
&lt;li>&lt;b>Real-Time Watercolor Rendering of 3D Objects and Animation with Enhanced Control.&lt;/b>&#xd;
&lt;/ul>&lt;br>&#xd;
&#xd;
His research was supervised in Singapore by Prof Hock Soon Seah, Assoc Prof Hans-Martin Rall and Asst Prof Davide Benvenuti, joined later with supervision in France from Prof Joëlle Thollot, Assoc Prof Pierre Bénard and Assoc Prof Romain Vergne.&lt;br>&lt;br>&#xd;
&#xd;
MNPR is now open-sourced under the MIT-license through the publication:&lt;br>&lt;br>&#xd;
&#xd;
&lt;ul>&#xd;
&lt;li>&lt;b>MNPR: A Framework for Real-Time Expressive Non-Photorealistic Rendering of 3D Computer Graphics (in press)&lt;/b>&#xd;
&lt;/ul>&lt;br>&#xd;
&#xd;
Valuable contributions have also been given by:&#xd;
&lt;ul>&#xd;
&lt;li>Pierre Bénard&#xd;
&lt;li>Amir Semmo&#xd;
&lt;li>Yee Xin Chiew&#xd;
&lt;/ul>&#xd;
&#xd;
&lt;br></abstract><sumDscr><dataKind>Software</dataKind></sumDscr><notes>&lt;b>Repository available &lt;a href="https://github.com/semontesdeoca/MNPR" target="_blank">@GitHub&lt;/a>&lt;/b></notes></stdyInfo><method><dataColl><sources/></dataColl><anlyInfo/></method><dataAccs><notes type="DVN:TOU" level="dv">MIT License&lt;br>&lt;br>&#xd;
&#xd;
Copyright (c) 2018 Nanyang Technological University&lt;br>&lt;br>&#xd;
&#xd;
Permission is hereby granted, free of charge, to any person obtaining a copy&#xd;
of this software and associated documentation files (the "Software"), to deal&#xd;
in the Software without restriction, including without limitation the rights&#xd;
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell&#xd;
copies of the Software, and to permit persons to whom the Software is&#xd;
furnished to do so, subject to the following conditions:&lt;br>&lt;br>&#xd;
&#xd;
The above copyright notice and this permission notice shall be included in all&#xd;
copies or substantial portions of the Software.&lt;br>&lt;br>&#xd;
&#xd;
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR&#xd;
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,&#xd;
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE&#xd;
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER&#xd;
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,&#xd;
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE&#xd;
SOFTWARE.</notes><setAvail/><useStmt/></dataAccs><othrStdyMat><relPubl><citation><titlStmt><IDNo agency="doi">10.1145/3229147.3229162</IDNo></titlStmt><biblCit>[MSS*18] Montesdeoca, S. E., Seah, H. S., Semmo, A., Bénard, P., Vergne, R., Thollot, J., &amp; Benvenuti, D. (2018, August). MNPR: a framework for real-time expressive non-photorealistic rendering of 3D computer graphics. In Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering (pp. 1-11).</biblCit></citation><ExtLink URI="https://dl.acm.org/doi/abs/10.1145/3229147.3229162"/></relPubl><relPubl><citation><titlStmt><IDNo agency="handle">10356/89603</IDNo></titlStmt><biblCit>Montesdeoca, S. E., Seah, H. S., Semmo, A., Bénard, P., Vergne, R., Thollot, J., &amp; Benvenuti, D. (2018, August). MNPR: a framework for real-time expressive non-photorealistic rendering of 3D computer graphics. In Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering (pp. 1-11).</biblCit></citation><ExtLink URI="https://hdl.handle.net/10356/89603"/></relPubl><relPubl><citation><titlStmt><IDNo agency="doi">10.1145/3098333.3098339</IDNo></titlStmt><biblCit>[MSB*17] Montesdeoca, S., Seah, H. S., Benvenuti, D., Bénard, P., Rall, H. M., Thollot, J., &amp; Vergne, R. (2017). Direct 3D stylization pipelines. In ACM SIGGRAPH 2017 Real Time Live! (pp. 18-18).</biblCit></citation><ExtLink URI="https://dl.acm.org/doi/10.1145/3098333.3098339"/></relPubl><relPubl><citation><titlStmt><IDNo agency="doi">10.1145/3092919.3092928</IDNo></titlStmt><biblCit>[MSB*17] Montesdeoca S. E., Seah H. S., Bénard P., Vergne R. Thollot J., Rall H.-M., Benvenuti D. (2017, July). Edge- and substrate-based effects for watercolor stylization. NPAR'17 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering (2017), ACM, (pp. 1-10).</biblCit></citation><ExtLink URI="https://dl.acm.org/doi/10.1145/3092919.3092928"/></relPubl><relPubl><citation><titlStmt><IDNo agency="handle">10356/86272</IDNo></titlStmt><biblCit>Montesdeoca, S. E., Seah, H. S., Bénard, P., Vergne, R., Thollot, J., Rall, H.-M., et al. (2017). Edge- and substrate-based effects for watercolor stylization. NPAR '17 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering. ACM, (pp. 1-10).</biblCit></citation><ExtLink URI="https://hdl.handle.net/10356/86272"/></relPubl><relPubl><citation><titlStmt><IDNo agency="doi">10.1016/j.cag.2017.03.002</IDNo></titlStmt><biblCit>[MSRB17] Montesdeoca, S. E., Seah, H. S., Rall, H. M., &amp; Benvenuti, D. (2017). Art-directed watercolor stylization of 3D animations in real-time. Computers &amp; Graphics, 65, 60-72.</biblCit></citation><ExtLink URI="https://www.sciencedirect.com/science/article/abs/pii/S0097849317300316"/></relPubl><relPubl><citation><titlStmt><IDNo agency="handle">10356/86258</IDNo></titlStmt><biblCit>Montesdeoca, S. E., Seah, H. S., Rall, H.-M., &amp; Benvenuti, D. (2017). Art-directed watercolor stylization of 3D animations in real-time. Computers &amp; Graphics, 65, 60-72.</biblCit></citation><ExtLink URI="https://hdl.handle.net/10356/86258"/></relPubl><relPubl><citation><titlStmt><IDNo agency="doi">10.2312/exp.20161063</IDNo></titlStmt><biblCit>[MSR16] Montesdeoca S. E., Seah H.S., Rall H.-M.: Art-directed Watercolor Rendered Animation. NPAR'16 Proceedings of the Workshop on Non-Photorealistic Animation and Rendering (2016), The Eurographics Association, pp. 51-58.</biblCit></citation><ExtLink URI="http://artineering.io/articles/Art-directed-Watercolor-Rendered-Animation/"/></relPubl><relPubl><citation><titlStmt><IDNo agency="handle">10356/80555</IDNo></titlStmt><biblCit>Montesdeoca, S. E., Seah, H.-S., &amp; Rall, H.-M. (2016). Art-directed Watercolor Rendered Animation. NPAR'16 Proceedings of the Workshop on Non-Photorealistic Animation and Rendering (2016), The Eurographics Association, pp. 51-58.</biblCit></citation><ExtLink URI="https://hdl.handle.net/10356/80555"/></relPubl></othrStdyMat></stdyDscr><otherMat ID="f2795" URI="https://doi.org/10.21979/N9/KU4B6S/HNUGTG" level="datafile"><labl>MNPR.zip</labl><txt>Source code of MNPR</txt><notes level="file" type="DATAVERSE:CONTENTTYPE" subject="Content/MIME Type">application/zip</notes></otherMat></codeBook>